Pathfinder
This visualization showcases the implementation of three classic pathfinding algorithms—Breadth-First Search (BFS), Dijkstra's Algorithm, and A* Pathfinding—within Unity . Each algorithm presents a unique approach to finding the optimal path from a starting point to a target destination on a grid, and this Unity-based project allows users to see the intricacies of each method in real-time.
Users can interact with the visualization by selecting different start and goal points on the grid and switching between the three algorithms to observe their differences in action.
This Unity-based pathfinding visualization offers a hands-on experience with these three foundational algorithms, making it an educational tool for learning about how pathfinding works in computer science and game development contexts.
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