This visualization showcases the implementation of three classic pathfinding algorithms—Breadth-First Search (BFS), Dijkstra's Algorithm, and A* Pathfinding—within Unity . Each algorithm presents a unique approach to finding the optimal path from a starting point to a target destination on a grid, and this Unity-based project allows users to see the intricacies of each method in real-time.


Users can interact with the visualization by selecting different start and goal points on the grid and switching between the three algorithms to observe their differences in action.

This Unity-based pathfinding visualization offers a hands-on experience with these three foundational algorithms, making it an educational tool for learning about how pathfinding works in computer science and game development contexts.

Published 29 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorNaadish
GenreEducational, Strategy
Made withUnity

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